Which Menu Concept is right?

Put problem concerning Views, Layouts and other XML-Resources (like AndroidManifest) here.

Which Menu Concept is right?

Postby BenTreeser » Mon Jan 25, 2010 12:15 am

Hi,
right now I am developing a 3d game with some mates, but I got massive problems with the menus.
First I read the following: http://developer.android.com/guide/prac ... ently_used

The "Option Menu" is not the best one for the menus I have got in my mind, because I can't place there some "select fields" for color selecetion and other stuff like this.

The look of the "Context Menu" is perfect, exactly what I want, but it does not appear on the display till you click long on something (I just saw examples with "Lists", does it have to be a List?)

Can you tell me, which menu i should choose? Is there any alternative? Building the menu from the sketch on all by yourself is sure quite hard, isn't it?

Here are some ascpects I need in my menu:
    by starting the game/app first thing the user sees is the menu
    the user is able to choose one of many (12 - unlimeted) colors in the menu
    the menu has got a title
    save possibility (like in the picture a button on bottom, or on exit of menu in an appearing popup-menu)
Attachments
Unbenannt.PNG
I wanted something like this.
Unbenannt.PNG (133.03 KiB) Viewed 139 times
BenTreeser
Once Poster
Once Poster
 
Posts: 1
Joined: Sun Jan 24, 2010 11:52 pm

Top

Postby snowwire » Fri Feb 05, 2010 4:07 am

Have a look at custom dialogs. You can then display it from anywhere in your app with a showDialog call.

Have a look here.

http://developer.android.com/guide/topi ... stomDialog
snowwire
Freshman
Freshman
 
Posts: 6
Joined: Tue Feb 02, 2010 7:32 am

Top

Return to View, Layout & Resource Problems

Who is online

Users browsing this forum: No registered users and 6 guests