I have an odd behavior on OpenGL. I am having a GLSurfaceView and since I like to display something under that surface, I was thinking to set my GLSurfaceView to translucent. But when I now want to put one triangle on that surface, there are showing up two triangles. As soon as I dont set that surface to translucent only one triangle is visible ( and this one even shows up on a different color, but that I may understand).
Here is some snippet of my code (it's from the onCreate method):
(The Renderer is drawing the triangle)
So, does anyone have a similar behavor or no how I may solve that problem.
Thanks so much