dreamdelerium wrote:hi everyone. i have another question. I have a game that displays playing cards in a view (they're drawn onto a canvas). I developed the game on a window size of 320X480. the image i use are sized 112X57. when i ran this program on a smaller screen, it didnt display correctly. so, im trying to scale the images but when i do, the process makes the images look really bad. how should i go about keeping the images at the appropriate size but not sacrifice quality?
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