I just did some trace viewing of a game I'm making and noticed that the setting of Rect's took about 10% of the total rendering time. This even if Rects are reused and not newly instantiated.
Since there is no drawBitmap using only primitives for src->dst blitting is there any other way of drawing without having to set a lot of rectangle bounds each time?
The only way I can think of is faster is to split up the source Image into the Tiles I'm using and to draw them with
drawBitmap( Bitmap, int, int, Paint ).
Any other ideas ??




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