First off great site, I've only been developing for a couple of days but most of what i've learnt so far has come from this site, so good job.
now, onto business.
I'm trying to put together a UI that includes buttons, texts and images. I've figured out the texts and buttons, and i've managed to get an imageview working that changes the picture when a button is pressed. I'm using a relative view to get my layout.
now i've hit a snag. I want to be able to set up an area of the screen, that displays an image, then, ontop of that image, other images will be placed at specific co-ordinates, which i want to make clickable.
from what i've read initially it seemed i would have to do this using a canvas, however I can't work out a way to set up a canvas from my layout file. I found a tutorial on these forums that creates a drawview class, which I got working to try out the canvas, but I can't seem to incorporate it into my current layout, it will only let me do one or the other. I then found a way to incorporate user defined views into the layout, but when i tried it, it wouldnt recognise the view for some reason.
Further investigation has suggested surfaceview might be more what I am looking for, but I'm not really sure what this does as I can't find a simple to understand tutorial on what it is and what it does exactly.
I'm a bit stumped, I've only been coding for a couple of days but so far its been pretty straightforward up until this point.
If anyone could point me in the right direction or at any good tutorials i could use I would be most grateful