I am porting an application based on the sdk 3.0, and I am having
now, I am struggling trying to put 2D graphics on top of a 3D scene...
After a lot of headache, I managed to create a opengl context, which
now works, but when I try to put 2D graphics on top of it, this is
public void drawFrame(GL10 gl)
//view is a SurfaceView, and the value is not null !
//this is where I wanted to place my 2D drawing, but
after the above line, this is
//what I got in the Log:
//11-20 12:52:02.508: ERROR/SurfaceComposerClient(490): eLocked set
when entering lock_layer(), //layer=1 (lcblk=0x410420a0),
//11-20 12:52:02.598: ERROR/SurfaceHolder(490): Exception locking
Any help would be very appreciated