Does anyone know how I would go about creating a piece of virtual hardware that can collect OpenGL commands to produce graphics (low level stuff like a line or square at first) on the Android Emulator?
I have been told that in order to do this I will need to write a linux kernal driver to enable communication with the hardware. Additionally, I will need to write an Android user space library to call the kernal driver.
If anyone has any information, tips or code that they could show/help me with it would be greatly appreciated!!