OpenGL on the Android Emulator

Common bugs/problems with the Android SDK the Emulator and the ADT-Plugin.

OpenGL on the Android Emulator

Postby Tomau000 » Tue May 03, 2011 7:19 am

Does anyone know how I would go about creating a piece of virtual hardware that can collect OpenGL commands to produce graphics (low level stuff like a line or square at first) on the Android Emulator?

I have been told that in order to do this I will need to write a linux kernal driver to enable communication with the hardware. Additionally, I will need to write an Android user space library to call the kernal driver.

If anyone has any information, tips or code that they could show/help me with it would be greatly appreciated!!

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