- Code: Select all
W/AudioFlinger( 24): write blocked for 53 msecs
W/AudioFlinger( 24): write blocked for 49 msecs
W/AudioFlinger( 24): write blocked for 53 msecs
W/AudioFlinger( 24): write blocked for 90 msecs
W/AudioFlinger( 24): write blocked for 226 msecs
W/AudioFlinger( 24): write blocked for 122 msecs
W/AudioFlinger( 24): write blocked for 90 msecs
W/AudioFlinger( 24): write blocked for 86 msecs
W/AudioFlinger( 24): write blocked for 245 msecs
W/AudioFlinger( 24): write blocked for 198 msecs
W/AudioFlinger( 24): write blocked for 146 msecs
W/AudioFlinger( 24): write blocked for 185 msecs
W/AudioFlinger( 24): write blocked for 60 msecs
W/AudioFlinger( 24): write blocked for 89 msecs
W/AudioFlinger( 24): write blocked for 72 msecs
W/AudioFlinger( 24): write blocked for 48 msecs
W/AudioFlinger( 24): write blocked for 46 msecs
Is this a local hardware "problem" related so sound cards or something, since the game is running fine on other computer EMU's but not at home. As you can see from the times waisted on each call this really affects the game performance.


