[free] New Game: Skeeter Beater FREE

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[free] New Game: Skeeter Beater FREE

Postby BozBorn » Mon Jan 17, 2011 6:42 am

New Game: "Skeeter Beater FREE" has been posted on the market today
We've worked hard on it so I hope you enjoy.
Use the phone sensors and sounds to follow and find Skeeters or play in 2D mode.
Use the sky background or turn the camera on to see them fly around your environment.

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Do you hate those pesky mosquitoes that seem to buzz annoyingly around you when you are trying to enjoy that summer evening. Well here is your chance to take revenge on those skeeters. This fully interactive game allows you to use your finger to squash them while moving your phone to find more. Happy Skeeter Beatin'.

- Gameplay -

Use the touch screen to beat the Skeeters. Beat enough Skeeters within the time limit to advance to the next round.

A point is deducted after a level specific number of missing touches.

Each round becomes increasingly more difficult with faster Skeeters, shorter time limits, and higher required scores.

Bonus Mode is entered when enough points to pass a round has been obtained. Bonus Mode lasts for the remainder of the round, allowing for additional points without the risk of point deductions.

Each round ends when the time is up or when all Skeeters for the round have been beaten.

- 3D Mode -

Utilize phone sensors to track Skeeters in full 360 degree range of motion. Move the phone up, down, left, and right to track and find Skeeters. When no Skeeters are visible, use the sounds to determine their location.

- 2D Mode -

Restricts Skeeters movements in proximity to the screen. Phone movement has no effect on the game.

- HUD -

Top Left:
Number of Skeeters required & Remaining Misses (red)
Top Right:
Remaining round time

Bonus Mode Top Left:
Total Round Score (green)

- Game Modes -

Hunt 3D: Move the phone to Hunt flying Skeeters.

Search 3D: Move the phone to Search for "motionless" Skeeters.

Bash 3D: Move the phone to Bash a large number of Skeeters.

Bash 2D: Bash the Skeeters without using phone sensors.

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Last edited by BozBorn on Thu Jan 20, 2011 2:42 am, edited 1 time in total.
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Re: [free] New Game: Skeeter Beater FREE

Postby BozBorn » Wed Jan 19, 2011 8:38 am

We've been working on the sensors for the last few days and have upgraded the app to version 2.2. The game by default will now use the orientation sensors which provides a much smoother experience, closer to an augmented reality. Disabling orientation sensors in the settings will re-enable the use of the accelerometer and magnetic field sensors.

The 3D game modes are now using a viewing cone of approximately 80 degrees wide by 48 degrees tall in the full 360 degree environment.

Try it out if you get the chance and let me know what you think.
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Re: [free] New Game: Skeeter Beater FREE

Postby BenjaminJC » Wed Jan 19, 2011 11:22 am

I like it a lot. I sent you a detailed list of changes/update suggestions through PM.

Another one I thought of is maybe have different levels....one could be the everglades, where there are countless tiny mosquitos. Another could be Minnesota, where there are 3 mosquitos in a shack with you, but they each weigh about 15 pounds and have a 2-foot wingspan (that's pretty much how bad it is up there) :D

Maybe have another level difficulty: "Pripyat" where the mosquitos take 10 swats to kill, take up half the screen, and have 2 heads.
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Re: [free] New Game: Skeeter Beater FREE

Postby BozBorn » Thu Jan 20, 2011 3:03 am

Thanks for trying it out. Appreciate the feedback here and from the PM. We had many ideas that we hadn't put in yet but first needed to get something out. Most of the game we wrote last summer but never polished it into something playable. A few weeks ago we finally decided we should either scrap it or finish a first version. If people seem to like it and keep playing it we will look into adding some additional features.
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