Frink wrote:Originally I had planned to work with OpenGL (I have some experience using it with java on desktops), but I figured there wouldn't be too much going on, it might be unneccesary development / debugging.
I had a go with using canvas, it was easy enough to do, but just for an experiment I tried going even simpler and using split up PNG's and Views. Turns out, for this game anyways, the easiest and fastest to code also becomes the quickest on the phone. Since there's no animation, it responds instantly and seems to work well
I don't intend on using this method on some other games I have in mind, they'll be a bit more graphically. The main job (by far) with this game was getting the server / client stuff to send as little data as possible. I've gotten the average 6 player game at about 1kb of data sent and received - which I think is pretty decent going, and makes the game play just as smooth through 3G as a desktop poker game would online.
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