Can Anyone Please Test My App on their G1 please

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Can Anyone Please Test My App on their G1 please

Postby fundurianfred » Sun May 17, 2009 9:25 am

My game is "Fishy Fishy Lite"

can anyone please help me test the game and tell me if you found any bug, I dont have a google phone and my brother google phone is version 1.0 and he cannot run my app which is 1.1.

Note: I cannot build version 1.0 becoz the minimum i can build in Eclipse is 1.1

PLEASE HELP ME

thank you thank you
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Postby JonnySnip3r » Sun May 17, 2009 8:09 pm

Why dont you use the emulator?
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Postby fundurianfred » Tue May 19, 2009 8:24 am

the emulator cannot test the accelerometer, i get scold by tons and tons and tons of people with comment like

"BAD CONTROL"
"IMPOSSIBLE control"
"STUPID CONTROL"


guess i will either fork out money to buy G1, too bad I just bought my iphone 2 months ago.....darn...
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Postby mtoy.pl » Thu May 21, 2009 7:34 pm

I have the same problem with my app http://www.cyrket.com/package/pl.mtoy.race
I tested it on my device (both v 1.1 and 1.5) and everything is OK. But there are some complaints comments about accelerometer. Don't know why...
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Postby fundurianfred » Fri May 22, 2009 4:08 am

Reading the user comment, your control is fine, just need better graphics, can you help me test my game please?
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Postby mtoy.pl » Fri May 22, 2009 5:21 am

In comments there are still complaints about controls.
I tested your game. Control with accelerometer not works :( I switched on accelerometer but I can control fish only with trackball.
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Postby fundurianfred » Fri May 22, 2009 7:24 am

public class fishmain extends Activity implements SensorListener {


private SensorManager sensorMgr;
private TextView accuracyLabel;
private TextView xLabel, yLabel, zLabel;
private float x, y, z;

// deltas for calibration
private float cx, cy, cz;

private long lastUpdate = -1;
myview myview1;
Timer myTimer;


@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
myview1 = new myview(this);
myTimer = new Timer();
this.setContentView(myview1);
myTimer.schedule( new myTimerTask(myview1),40,40 );



}




public void onSensorChanged(int sensor, float[] values) {
if (sensor == SENSOR_ORIENTATION) {
long curTime = System.currentTimeMillis();
// only allow one update every 100ms, otherwise updates
// come way too fast and the phone gets bogged down
// with garbage collection
if (lastUpdate == -1 || (curTime - lastUpdate) > 40) {
lastUpdate = curTime;

float x = values[1];
float y = values[2];
float z = values[0];

myview1.fishmove(-x/4.0f, -y/4.0f);


}
}
}







@Override
protected void onPause() {
super.onPause();

sensorMgr.unregisterListener(this, SENSOR_ORIENTATION);
sensorMgr = null;

cx = 0;
cy = 0;
cz = 0;
}

@Override
protected void onResume() {
super.onResume();

sensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
boolean accelSupported = sensorMgr.registerListener(this,
SENSOR_ORIENTATION,
SENSOR_DELAY_UI);

if (!accelSupported) {
// on accelerometer on this device
sensorMgr.unregisterListener(this, SENSOR_ORIENTATION);
Log.d("ddd","no acc");
}
}





}





This is the code I used, notice all the SENSOR_ORIENTATION, before that I used SENSOR_ACCELEROMETER but user complain, afterward, i change it all to SENSOR_ORIENTATION, but like you said, it did not work either. what should i do, I dont have device to test it out. Can you give me a hand please
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Postby abraxas » Sun May 24, 2009 3:42 pm

have you ever though to use a sensor simulator for your emulator?
Sensor Simulator
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