Since I'm not the lucky owner of a G1 I'm looking for someone to test it later on a real device.
Please send me a PM if youre interested and you'll get a copy sent to you when it's finished.
So far:




Jompe71 wrote:Progress is going "slow". I've got to keep up with my day job and the spare time is limited.![]()
Current status is that the online/offlie hiscore mode is now working and the game is "playable". There is stil some bg-music/sound fx to work out and the final graphical touch (not much left there though...).
If you got time to answer some questions...
1.) What SDK version does the G1 support. 0.9, 1.0 ? Or is it redundant?
2.) I was looking into the Android market. Is this the "only" way to distribute games, even free ones (the $25 sounds bullshit to me)?
3.) Even if it's old, will any of you play the game?
4.) Any developers out there, is the emulator trustable, i.e. If it works in dito will it work on the G1?

plusminus wrote:Jompe71 wrote:Progress is going "slow". I've got to keep up with my day job and the spare time is limited.![]()
Current status is that the online/offlie hiscore mode is now working and the game is "playable". There is stil some bg-music/sound fx to work out and the final graphical touch (not much left there though...).
If you got time to answer some questions...
1.) What SDK version does the G1 support. 0.9, 1.0 ? Or is it redundant?
2.) I was looking into the Android market. Is this the "only" way to distribute games, even free ones (the $25 sounds bullshit to me)?
3.) Even if it's old, will any of you play the game?
4.) Any developers out there, is the emulator trustable, i.e. If it works in dito will it work on the G1?
1.) SDK 1.0 will work
2.) By paying the 25$ you get an immediate audiance of millions of possible users, which you will get on none of ever rising alternativ-markets. My apps were overall downloaded about 50k. Its worth it(Free alternatives are: slideme.org, andappstore.com, phoload.com )
3.) I will, the screenshot looks really neat.
4.) As long as you are not sensor-stuff (like gps/accelerometer) and though of the fact that the user often slides in/out the keyboard (leads to new onDestroy/onCreate-Cycle) your fine. I'd ask someone with a G1 in private to test it before putting it to public.
Btw: Did you get it scaled up for HVGA? How does it look?
Best Regards,
plusminus

GasBot wrote:plusminus wrote:Jompe71 wrote:Progress is going "slow". I've got to keep up with my day job and the spare time is limited.![]()
Current status is that the online/offlie hiscore mode is now working and the game is "playable". There is stil some bg-music/sound fx to work out and the final graphical touch (not much left there though...).
If you got time to answer some questions...
1.) What SDK version does the G1 support. 0.9, 1.0 ? Or is it redundant?
2.) I was looking into the Android market. Is this the "only" way to distribute games, even free ones (the $25 sounds bullshit to me)?
3.) Even if it's old, will any of you play the game?
4.) Any developers out there, is the emulator trustable, i.e. If it works in dito will it work on the G1?
1.) SDK 1.0 will work
2.) By paying the 25$ you get an immediate audiance of millions of possible users, which you will get on none of ever rising alternativ-markets. My apps were overall downloaded about 50k. Its worth it(Free alternatives are: slideme.org, andappstore.com, phoload.com )
3.) I will, the screenshot looks really neat.
4.) As long as you are not sensor-stuff (like gps/accelerometer) and though of the fact that the user often slides in/out the keyboard (leads to new onDestroy/onCreate-Cycle) your fine. I'd ask someone with a G1 in private to test it before putting it to public.
Btw: Did you get it scaled up for HVGA? How does it look?
Best Regards,
plusminus
Has there even been a million G1's sold? I don't think there's quite that many users just yet. But the potential for millions of users is only a matter of time given the open platform.


Btw: Did you get it scaled up for HVGA? How does it look?

-scale 0.6 

Btw: To check better how it feels on a G1 run the emulator with:
Code:
-scale 0.6

Jompe71 wrote:All atempts to scale the graphics in any form has so far only made it disorted, skewed or blur. This leaves me to using it as is, i.e. 1:1.
Now how do I best fit it into any resolution. Since the game screen in total is 320x240, using QVGA handles itself.
But what about *-L modes. Whats you opinion ?
1). Center it in both x|y-axis.
2). Center in x-axis but align bottom i y-axis.
3). Any other?
Input needed...![]()
+/-Btw: To check better how it feels on a G1 run the emulator with:
Code:
-scale 0.6
Don't really know what you're at here. This also rescaled the gfx which isn't what will happen on a G1?
If it was some atempt to visualize the actual G1 screen size, I assume this only shows something in relation to how big a pixel is on the LCD screen you have?
If it was something else, please elaborate...






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