4Ever Fall

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4Ever Fall

Postby egyptian » Sat Jan 24, 2009 11:34 pm

This game's taken about a month of continuous work outside my normal 40 hrs/week work week. I've got some ideas for more additions, but I need help figuring out how to write it with opengl :-/ I'm guessing it will run MUCH better if I do that. It runs fine, a bit laggy at times, but some people love it.

You can find it on the market by searching for "4Ever"

Let me know, and be constructive if you can, thanks!

For those without a G1, I've included screen shots...
Attachments
scoreSaved.png
When no connection, scores are saved and sent later.
scoreSaved.png (12.46 KiB) Viewed 2190 times
optionsWindow.png
Options Window
optionsWindow.png (16.52 KiB) Viewed 2190 times
mainWindow.png
Main Window
mainWindow.png (34.78 KiB) Viewed 2190 times
highScoresWindow.png
High Scores
highScoresWindow.png (30.97 KiB) Viewed 2190 times
game1.png
Game - Touching screen pauses game.
game1.png (24.76 KiB) Viewed 2190 times
Without God, I would not have ANY skills.
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Postby plusminus » Mon Jan 26, 2009 8:59 pm

Hi there,

looks interesting :)
Can it be controlled with the accelerometer :?: If not it would be a nice feature :!:

Best Regards,
Nicolas
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Postby egyptian » Mon Jan 26, 2009 9:13 pm

Game is controlled only using the accelerometer :) I love that thing.

although, has anyone noticed that sound (out of the speaker) makes the accelerometer freak out?
Without God, I would not have ANY skills.
egyptian
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Joined: Fri Jan 16, 2009 5:45 am
Location: Lee's Summit, Missouri

Postby nah0y » Mon Feb 02, 2009 10:18 pm

Good game but so bad design... you really should work on this and it will be great ^^
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Postby egyptian » Tue Feb 10, 2009 5:36 am

nah0y, any ideas?
Without God, I would not have ANY skills.
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