WVGA, QVGA Support

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WVGA, QVGA Support

Postby daisy_deepa » Wed Nov 05, 2008 11:33 am

Hi All,
What sholud be the approach to build HVGA, WVGA support in to a mobile platform which currently supports QVGA? Does it only involve porting the platform to a different hardware or will it also involve changes in the underlying platform libraries?

Thanx & Regards,
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Postby MrSnowflake » Wed Nov 05, 2008 11:51 am

Is the OS is written properly it'll won't be nescessairy to make changes to the underlying source.
Like with Android, it already supports HVGA and QVGA. The only thing a developer has to do is to make layout files for the corresponding resolution/screen formfactor.
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Postby daisy_deepa » Wed Nov 05, 2008 12:13 pm

Thanx again!!!

But in the Google android documentation they said only the HVGA support is present. But the SDK's emulator does have support for QVGA also. Does this means the platform has support for both QVGA and HVGA?
WVGA support anyway not present. So to make this platform available in WVGA does it invoves only porting to the relevant chipset or will it also invove changing OpenGL ES1.0 libraries or Using OpenGL ES 2.0 libraries?
Does OpenGL ES1.0 specifications have any correlation with HVGA, WVGA and QVGA etc..?

Thanx for your quick response!!!
awaiting your guidance for this questions also!

Thanx & Regards,
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Postby MrSnowflake » Wed Nov 05, 2008 12:28 pm

The platform does to support QVGA too, as there would be no other way to have QVGA support in the emu.
For supporting other resolutions, you should look in to the source of Android, becuase I don't know how the resolutions are enforced (or if they are enforced at all).
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