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anddev.org • View topic - Where to implement Graphic 2D app

Where to implement Graphic 2D app

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Where to implement Graphic 2D app

Postby MrSnowflake » Thu Oct 09, 2008 3:32 pm

Where should one implement the graphic aspect of a 2D app/game? Should that be done in a custom view's ondraw() or on/in a surfaceview (speed whise).
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Postby plusminus » Thu Oct 09, 2008 8:16 pm

:? [font=Courier New]View.onDraw()[/font] worked really fine for me with:
http://andsudoku.anddev.org/
and
http://andpipes.anddev.org/

Regards,
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Postby MrSnowflake » Thu Oct 09, 2008 11:09 pm

Is that hardware accelerated blitting? Because copying a lot of translated drawables will prob be very slow.
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