Hi guys, currently I need to render an image from a framebuffer which is around 256x256 pixels. I tried using Canvas's drawBitmap(int  ...) function using both SurfaceView and View and performance was not good on real device (Droid). Is there a faster way to do this? I already saw the bitmap-plasma example but that requires 2.2. Also would it be possible to draw directly onto a opengl texture and use a GLSurfaceView instead? Thanks for your time.