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anddev.org • View topic - What is the fastest way to plot pixels?

What is the fastest way to plot pixels?

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What is the fastest way to plot pixels?

Postby bobrules » Thu Sep 09, 2010 10:29 am

Hi guys, currently I need to render an image from a framebuffer which is around 256x256 pixels. I tried using Canvas's drawBitmap(int [] ...) function using both SurfaceView and View and performance was not good on real device (Droid). Is there a faster way to do this? I already saw the bitmap-plasma example but that requires 2.2. Also would it be possible to draw directly onto a opengl texture and use a GLSurfaceView instead? Thanks for your time. :)
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