Roatate camera/eye around point OpenGL ES

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Roatate camera/eye around point OpenGL ES

Postby jjaaxx44 » Fri Jan 22, 2010 5:07 am

How do I make the camera "orbit" around a point in my scene?
i cant find anything which tell me how to translate the camera position...
i am using import javax.microedition.khronos.opengles.GL11;
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