I have been following some examples of Open GL ES programming. So far, I have been able to create a cube and rotate it around axis.
I am still reading about OpenGL ES but I cannot seem to get an answer to this question - how do I move my camera around? Basically, I'd like all objects I define to be static and render the screen so that a person is moving around the objects. Is there such a concept as "moving the camera" in OpenGL ES? Or should I be applying transform matrix on the entire scene (which sounds crazy!)