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anddev.org • View topic - OpenGL ES programming

OpenGL ES programming

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OpenGL ES programming

Postby yhbae » Tue Oct 26, 2010 6:50 pm

I have been following some examples of Open GL ES programming. So far, I have been able to create a cube and rotate it around axis.

I am still reading about OpenGL ES but I cannot seem to get an answer to this question - how do I move my camera around? Basically, I'd like all objects I define to be static and render the screen so that a person is moving around the objects. Is there such a concept as "moving the camera" in OpenGL ES? Or should I be applying transform matrix on the entire scene (which sounds crazy!)

Thank you. :)
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Re: OpenGL ES programming

Postby Chitra » Fri Nov 12, 2010 7:59 am

Hey U just find the below link for step by step lessons about OpenGL...

http://insanitydesign.com/wp/projects/n ... oid-ports/
Thanks,
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Re: OpenGL ES programming

Postby jonbonazza » Mon Nov 15, 2010 7:18 pm

every frame, you need to get the touch coordinates and transform the camera appropriately.
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