
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
public class HeadFloat extends Activity {
public Bitmap head = Bitmap.createBitmap(251,283, Bitmap.Config.ARGB_8888);
public Canvas headCanvas = new Canvas(head);
private SampleView sView;
private static int displayWidth = 100; //movement area
private static int displayHeight = 100;
Matrix mtx = new Matrix();
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
head = BitmapFactory.decodeResource(getResources(),R.drawable.small_head);
sView = new SampleView(this);
double x1 = 10;
double x2 = 12;
double y1 = 10;
double y2 = 12;
double dist = Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1- y2, 2));
Log.e("DOUBLE","Math "+dist);
setContentView(sView);
}//oncreate
private class SampleView extends View {
private Rect displayRect = null; //rect we display to
private int scrollRectX = 0; //current left location of scroll rect
private int scrollRectY = 0; //current top location of scroll rect
private float scrollByX = 0; //scroll by amounts
private float scrollByY = 0;
private float startX = 0; //track x from one ACTION_MOVE to the next
private float startY = 0; //track y from one ACTION_MOVE to the next
private int state = 0;
public SampleView(Context context) {
super(context);
displayRect = new Rect(0, 0, displayWidth, displayHeight);
}//constructor
@Override
public boolean onTouchEvent(MotionEvent event) {
float x;
float y;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: //Initial down event location.
startX = event.getRawX();
startY = event.getRawY()-50;
Log.e("TOUCHED",startY+" "+(scrollRectY+displayHeight));
if (((startX>scrollRectX)&(startX<(scrollRectX+displayWidth)))&
((startY>scrollRectY)&(startY<(scrollRectY+displayHeight)))&
isInImage()) state = 1;
Log.e("TOUCHED","State "+state);
break;
case MotionEvent.ACTION_MOVE:
x = event.getRawX();
y = event.getRawY()-50;
scrollByX = x - startX;
scrollByY = y - startY;
startX = x;
startY = y;
if (state != 0) invalidate(); //move it
break;
case MotionEvent.ACTION_UP:
x = event.getRawX();
y = event.getRawY()-50;
scrollByX = x - startX;
scrollByY = y - startY;
startX = x;
startY = y;
state = 0;
invalidate();
break;
}//switch
return true;
}//ontouch
private boolean isInImage() {
Bitmap tmp = Bitmap.createScaledBitmap(head, displayWidth, displayHeight, false);
int x = (int) ((scrollRectX+displayWidth)-startX);
int y = (int) ((scrollRectY+displayHeight)-startY);
int c = 0;
try {
c = tmp.getPixel(x, y);
} catch (IllegalArgumentException e) {
Log.e("ALPHA","Illegal Point"); }
if (Color.alpha(c)>128) return true;
return false;
}//bitmapimagepoint
@Override
protected void onDraw(Canvas canvas) {
Log.e("TOUCHED",startX+" "+startY);
scrollRectX = scrollRectX+(int)scrollByX;
scrollRectY = scrollRectY+(int)scrollByY;
displayRect.set(scrollRectX,scrollRectY,scrollRectX+displayWidth,scrollRectY+displayHeight);
Paint paint = new Paint();
if (state == 1) paint.setAlpha(128);
//To rotate it as you go
//float dx = 100.0f;
//float dy = 500.0f;
//angle = angle + 90;
//if (angle>270) angle = 0;
//mtx.setTranslate(dx, dy);
//mtx.setRotate(angle);
//Bitmap bMapRotate = Bitmap.createBitmap(head, 0, 0, head.getWidth(), head.getHeight(), mtx, true);
//canvas.drawBitmap(bMapRotate, null, displayRect, paint);
canvas.drawBitmap(head, null, displayRect, paint);
}//ondraw
}//sampleview class
//TODO: Fill In Methods Etc.
}//class
No special layout.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
</LinearLayout>

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