Best Practice for additional content delivery and add-ons Op

Put your problem here if it does not fit any of the other categories.

Best Practice for additional content delivery and add-ons Op

Postby stanchat » Mon Sep 13, 2010 7:36 pm

I have a design question I was hoping someone could answer or offer
guidance.

I am desiging a game that will initially have 100 levels but the user
will have the ability to purchase additional levels. For instance
when the game is relaesed the free version will have 100 levels and
then the user can buy and additional 100 levels while in the game.


Does the Android SDK have any built-in methods to deliver additional
content?
Does and third party provider offer any such service to deliver
content?
If this is something that you must custom create yourself, what is the
best practice for creating?


Thanks,
In Advance
stanchat
Once Poster
Once Poster
 
Posts: 1
Joined: Sat Aug 01, 2009 6:03 pm

Top

Re: Best Practice for additional content delivery and add-on

Postby Ath » Mon Sep 13, 2010 11:06 pm

Download file(s) from a server using http or a similar protocol. You need to provide (hire) the server, and code the file transfer. Samples are available elswhere on this site.
/Ath
Ath
Developer
Developer
 
Posts: 42
Joined: Sun Jun 06, 2010 6:07 pm
Location: NL

Top

Return to Other Coding-Problems

Who is online

Users browsing this forum: Exabot [Bot], Google [Bot] and 14 guests