Android app structure: DLC via in-app billing

Put your problem here if it does not fit any of the other categories.

Android app structure: DLC via in-app billing

Postby kalorvoe » Thu Mar 29, 2012 10:47 pm

Hi guys,

I'm building an android app that provides several interactive adventures to the user. These use a lot of media (sound files and images, plus some xml), and therefore a lot of space.

I'm planning on a freemium model where the app is downloaded free with one adventure, and the user can buy more from Google Play.

What I'm wondering is:

1) How do I structure my app so as not to blow 50mb apk?

2) Does internal storage have a size limit?

3) The in-app billing examples I've seen all assume that it's for something trivial that's already in the app. How do I set it up so that an adventure is downloaded when it's purchased?
kalorvoe
Freshman
Freshman
 
Posts: 3
Joined: Fri Nov 11, 2011 3:11 am

Top

Re: Android app structure: DLC via in-app billing

Postby kalorvoe » Tue Apr 03, 2012 5:36 am

Anyone? ... Bueller? Nobody else has an app where the user buys something that they download?
kalorvoe
Freshman
Freshman
 
Posts: 3
Joined: Fri Nov 11, 2011 3:11 am

Re: Android app structure: DLC via in-app billing

Postby vandzi » Tue Apr 03, 2012 11:03 am

1) Just use android project structure. I don't understand this question. If your app contains big files structure will do nothing.
2) Yes it has. Probably depending on device. In manifest file you can set property for application install on sd card.
vandzi
Junior Developer
Junior Developer
 
Posts: 20
Joined: Fri Jun 11, 2010 11:31 am
Location: Slovakia

Top

Return to Other Coding-Problems

Who is online

Users browsing this forum: Google [Bot] and 16 guests