Anywho; I'm wanting to write a horror game where the basic engine code is all connected by state machines... But I read somewhere that FSMs can really slow down an android app... Is this considered some basic fact of android coding, or is it more likely that I just read a post by a person who incorperated a FSM poorly?
Has anyone got any experience in the matter that might shed some light on the subject?
I've never written an easily reusable engine before
What are your thoughts on the subject?

