Android Game Developement for begginers

Basic Tutorials concerning: GUI, Views, Activites, XML, Layouts, Intents, ...

Android Game Developement for begginers

Postby warriormill » Sat Oct 24, 2009 4:14 am

I have started writting some small articles about doing some game dev on the android. These are not opengl tutorials they use the canvas api...hence for beginners. But there still alot that can be done on with canvas for simple games.

The first artivle covers the gameloop and sprites.
http://warriormill.com/2009/10/adroid-g ... p-sprites/

The second builds on the 1st creating a player object and input controls
http://warriormill.com/2009/10/adroid-g ... -controls/

In the next article im going build upon it and make a tile engine that uses a the base of the sprite class, its already coded thats the easy part you can see it in action here http://www.youtube.com/watch?v=ryh8ysPV6Do
warriormill
Freshman
Freshman
 
Posts: 3
Joined: Tue Oct 13, 2009 1:54 pm

Top

Postby Jadis » Tue Nov 03, 2009 5:34 pm

This is still advanced for me and I struggled very badly in your tutorial last night. But I will keep trying! Thanks, you put a lot of effort into this :)
Jadis
Freshman
Freshman
 
Posts: 7
Joined: Thu Oct 29, 2009 9:11 pm

Postby warriormill » Tue Nov 03, 2009 5:39 pm

where did you have the most trouble, i don't mind going back and maybe putting more information up. Also did you have trouble getting the source code to compile?
warriormill
Freshman
Freshman
 
Posts: 3
Joined: Tue Oct 13, 2009 1:54 pm

Postby Jadis » Tue Nov 03, 2009 9:12 pm

I'm really inexperienced and lots of these commands are entirely new to me :D I am at work now and eclipse/avd won't work on my computer here (PowerPC-based Mac). So I will reply later tonight when off work and looking at the code on my home computer!
Jadis
Freshman
Freshman
 
Posts: 7
Joined: Thu Oct 29, 2009 9:11 pm

Postby wrothgar » Tue Nov 17, 2009 10:17 pm

Interesting articles/tutorials warriormill, will you be continuing them?

It took me a bit of time to get through the code of the first tutorial as there is a lot going on with the game loop and over-riding methods (I am a beginner so trying to pick it up as I go). But once I got the hang of it I felt pretty comfortable with it. Would love to see more!
wrothgar
Freshman
Freshman
 
Posts: 7
Joined: Tue Nov 17, 2009 10:12 pm

Tutorial feedback

Postby leprasmurf » Mon Nov 23, 2009 6:21 am

The code is very difficult to read due to the lack of indentation (might want to encapsulate the code in a blockquote tag) and commenting. I haven't made it through the tutorial yet, but I'm noticing those two things are missing and would improve the effectiveness.
leprasmurf
Once Poster
Once Poster
 
Posts: 1
Joined: Mon Nov 23, 2009 6:18 am
Location: Florida

Top

=?

Postby Melon Bread » Wed Nov 25, 2009 5:15 pm

To Make This More User Friendly Why Not Break Down The Code More And Explain What Does What In The loop And Such :?:
User avatar
Melon Bread
Freshman
Freshman
 
Posts: 4
Joined: Wed Nov 25, 2009 5:09 am
Location: USA

Postby TheBigCheese » Fri Nov 27, 2009 10:32 pm

Yeah, for someone who doesn't already know Java, it would really help to have each line explained.
User avatar
TheBigCheese
Developer
Developer
 
Posts: 26
Joined: Thu Nov 26, 2009 2:31 am

Postby blundell » Mon May 03, 2010 7:30 pm

Yeah I would NOT call that game loop blog for beginners.

All a beginner needs is,

How to show a view,

Then how to make an image flash off and on.

i.e. just a game loop with doPhysics(), doState(), doDraw() in it.

(I wish i could actually find this somewere :p )

*EDIT*

Oh look I found it

android_application_structure_for_game-t8465.html

it also links to :

2d_tutorial-t3120.html
User avatar
blundell
Master Developer
Master Developer
 
Posts: 1610
Joined: Tue Nov 18, 2008 12:58 pm
Location: UK

Top

Return to Novice Tutorials

Who is online

Users browsing this forum: Google Feedfetcher and 4 guests