See Quake running live on an Android-Phone in this Video @ Time: ~ 4:26
[align=center][youtube]http://www.youtube.com/watch?v=1FJHYqE0RDg[/youtube][/align]
Regards,
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lnxnt wrote:Sorry, I can't see any quake running @ Time: ~ 4:26 ...

Android includes support for 3D hardware acceleration. This functionality is accessed via the OpenGL API — specifically, the OpenGL ES API.
OpenGL ES is a flavor of the OpenGL specification intended for embedded devices. Versions of OpenGL ES are loosely peered to versions of the primary OpenGL standard. Android currently supports OpenGL ES 1.0, which corresponds to OpenGL 1.3. So, if the application you have in mind is possible with OpenGL 1.3 on a desktop system, it should be possible on Android.
The specific API provided by Android is similar to the J2ME JSR239 OpenGL ES API. However, it may not be identical, so watch out for deviations.


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