according to a post of Romain Guy (a member of the Google Development Team), on 5[sup]th[/sup] July, the upcoming SDK, which will be '[font=Courier New]m5++[/font]' is going to provide Hardware-Acceleration for the standard Views and all the 2D-API's:
Romain Guy wrote:Note that the next public Android SDK will provide a way to enable hardware acceleration (through OpenGL) for the standard Views and 2D APIs.
I'm pretty sure that this will be no or just one line of code for the common developer, what means full abstraction.
Romain Guy wrote:But again, this won't do any good on devices with no good hardware support and good drivers. Hardware acceleration has also other drawbacks compared to a software rendering (for instance, you cannot easily redraw just a small portion of the screen, you have to refresh everything.)
Reading this I assume that the developer has the choice to switch hardware-acceleration of the views on and off as he personally knows what would be faster.
/plusminus for anddev.org