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anddev.org • View topic - Serialization of own objects?

Serialization of own objects?

Problems with WiFi, SQLite ,Bluetooth, WiMax, Proxies, etc...

Serialization of own objects?

Postby Ramon » Wed Jun 24, 2009 12:05 pm

Hi guys,
I read the other threads about serialization and it seems not to work with own objects, right?
Are there any changes in "Cupcake" now?
I need to serialize own (but simple) objects to send them over network.

What shoudl I do? Should I take my objects apart on the server side, serialize their properties (Strings, Ints etc. ...) and rebuild them again on the client side?

I hope someone can help me with that. :)

Greetz!
Ramon
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Postby padde » Wed Jun 24, 2009 3:18 pm

padde
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Postby Ramon » Wed Jun 24, 2009 3:46 pm

Thanks! :)
I will check it out!

*EDIT*
Thanks again. I just noticed that I didn't express myself correctly. :P
My Android application just needs to receive some serialized objects from a Java server running on a desktop.
I just tried to use JSON and I receive all objects correctly. :)
Sorry again!
And thanks for your fast response! :D

Greetz!
Ramon
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