Standart de-facto in game industry are image files with linked one-to one frames of animation.
So, what have android to work with it?
1. Creating animation from some files contained separated images. Ugly and painful way.
2. Using what?
In j2me i had well-formed set of classes for manage sets of frames and those intrinsic bounds inside frame
What android can offer me to replacing my set of classes?
I want to use something like Sprite.load("my_chain_of_frames.png") and then use Sprite.images[x] in code.
Thanx.


