by xMemphisx » Tue Mar 10, 2009 4:34 pm
Ok, i'm making a game that has a lot of graphics files, so i didn't, and can't, store them in the 'drawable' folder. They're being stored on the sdcard currently, but all as individual files. My question was, is what is the best way to go about storing these images for use with android in a better format (e.g., i was thinking about putting them all in a .zip file and reading them out that way... the only problem is, is that when there is an update, i don't want to have to push it for the entire .zip file, just the specific graphics files. Make sense?). Anyways, hopefully someone can point me in the right direction. Basically i'm looking for a convenient container that can be easily updated when i want to add or change something, that plays nice with android.