so i'm writing a game and i'm trying to use SoundPool. Using MediaPlayer was crashing the app after replaying the sound a couple of times. anyway, SoundPool works great, when it works. the problem is that sometimes the sounds are "not ready". i get a lot of warnings saying "SoundPool sample # not READY".
so, the question i have is has anyone worked around this problem? how can i detect if/when a sound is ready? if i can detect that it's not ready i can try to reinitialize it or something. any help is appreciated.
the game is really simple and this is the only problem i'm having. i hope there's a way around it.