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anddev.org • View topic - Scaling a Frame Animation - Ideas?

Scaling a Frame Animation - Ideas?

All your problems with Audio, Video and Images.

Scaling a Frame Animation - Ideas?

Postby TheOz » Wed Mar 24, 2010 1:31 am

I am a bit stumpted with a game that I am developing.
Beside having to deal with removing anmimation frames from my game to fit
on the driod, I have been trying to scale a frame animation. Anyone have any ideas?

I tried using ScaleDrawable but couldn't make it work. I am using the standard frame animation example code that has been floating around as my base code.

(I don't want to us tween animation)

Ideas?

Big_Oz (I noticed lil_oz) on the forum.
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