opengl problem on motorola droid

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opengl problem on motorola droid

Postby bsd_mike » Mon Mar 22, 2010 8:06 pm

I am getting a crash on an application that works fine on other devices.
Specifically the crash is related to multitexturing.

My app crashes at g.glBindTexture(GL10.GL_TEXTURE_2D, getTextureId());

Anybody else have issues with the droid?
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