in the OpenGL android API
(android.opengl.GLUtils.texImage2D() )
( http://code.google.com/android/referenc ... Utils.html )
we can read=>
"Whether or not bitmap can have non power of two dimensions depends
on the current OpenGL context."
I load my OpenGL context using :
mEglContext = mEgl.eglCreateContext(mEglDisplay,
mEglConfig,EGL10.EGL_NO_CONTEXT, null);
do you know what do I have to do in order to load non power of two
dimensions bitmap?



