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anddev.org • View topic - opengl changes in new sdk

opengl changes in new sdk

All your problems with Audio, Video and Images.

opengl changes in new sdk

Postby KennetRose » Fri Apr 08, 2011 8:25 am

Hi there

I used to use the following sentence:
OpenGLContext mGLContext = new OpenGLContext(0);
in the old (3) sdk.

Now, with the new one, it seems that this function is not there
anymore...

does anybody knows an easy way of getting an opengl context?

Thanks a lot!______
KennetRose
Developer
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Posts: 29
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