I am creating a game and I'm trying to develop a Tile based map.
The problem that I've got is that when loading the tiles bitmap which is a 48x24 160ppp .png using this code:
mBitmap = BitmapFactory.decodeResource(context.getResources(), imageId);
the resulting mBitmap object dimensions are 32x16...
Why am I doing wrong?
PS: the AVD emulator that I'm using is configured to hw.lc.density = 160