I'm using the Android NDK, and have some MP3 files I'ld like to play (my App, is an OpenGL, I'm porting from iOS; iOS version here: http://www.mrqwak.com/games/retroracing/).
What's the best (least CPU intensive) way to play music on Android? Should I use MP3 or convert my music files to OGG or WAV?
Also, i'm using OpenAl to play SFX. Is that a bad option? I was also looking at OpenSL, but that seems to be Android version 9+ only (won't work on Froyo).