Graphics test for "T-Mobile G1" owners

All your problems with Audio, Video and Images.

Graphics test for "T-Mobile G1" owners

Postby Tertium » Thu Dec 11, 2008 11:08 pm

Hi. I have wrote simple graphics test. Every frame it:
- clears display (canvas.drawColor(Color.GRAY); )
- draws 15 (the same one) alpha-blended pngs (4444) w/o any matrix transforms
- outputs fps (every second) and seconds quantity
- not using OpenGL ES.

On emulator (r2)
On my amdx64@2000 it runs with approx 6.5 fps
On my Q6600x64@2600 it runs with approx 10 fps

So I suggest to those who have real device (T-Mobile G1) to download and install this test on it (application is signed ok). It would be very interesting to know - how much fps it takes from G1.

Thanx in advance
Attachments
test.zip
(61.05 KiB) Downloaded 54 times
Tertium
Junior Developer
Junior Developer
 
Posts: 10
Joined: Fri Dec 05, 2008 12:43 am

Top

Postby MrSnowflake » Thu Dec 11, 2008 11:43 pm

This is very good, yet you should also make a version which uses OpenGL so we can see performance differences. And then we need someone who wants to leave his phone running these apps, so we can see which one uses more battery power!
User avatar
MrSnowflake
Moderator
Moderator
 
Posts: 1439
Joined: Sat Feb 16, 2008 3:11 pm
Location: Flanders, Belgium

Postby Tertium » Fri Dec 12, 2008 8:23 am

No, I 'n not planning to do openGL sample. Instead of this one can download this bright openGL ES tutorial. There is sample (one of these activities) with textured cube, it also can be used as benchmark.
Attachments
AndroidGL-0.4.zip
(269.89 KiB) Downloaded 56 times
Tertium
Junior Developer
Junior Developer
 
Posts: 10
Joined: Fri Dec 05, 2008 12:43 am

Top

Return to Multimedia Problems

Who is online

Users browsing this forum: Google Feedfetcher and 31 guests