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anddev.org • View topic - 2D Performance: Shapes vs Bitmaps in 1.5 and up

2D Performance: Shapes vs Bitmaps in 1.5 and up

All your problems with Audio, Video and Images.

2D Performance: Shapes vs Bitmaps in 1.5 and up

Postby Mak_Dev » Wed May 19, 2010 7:43 am

Hi there,

this will be my first post on anddev.org and I'm really looking forward getting to know the community :)

As most of you, I'm woundering about something: I'm about to develop a small game with a friend (targeting on 1.5 and up devices) and we have been talking about how to implement the (2D) graphics part. Should we try to "draw" everything with XML-defined drawables or should we use bitmaps (as we are doing right now)?? I tried to find something about this with the help of the search function here but was out of luck....

Also, I noticed the performance of the game within the emulator was acceptable (1.6 emulator) to very poor (1.5 emulator) on a 2.2 Ghz Dualcore Laptop. Does this implicate, that we will also have performance problems on devices?

Thanks for any replies!
Mak_Dev
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