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anddev.org • View topic - OpenGL ES 2.0 Android port possible??

OpenGL ES 2.0 Android port possible??

General topics about the Android-Platform itself.
Coding issues please to the subforum right below.

OpenGL ES 2.0 Android port possible??

Postby goheels » Thu Oct 08, 2009 11:41 am

So we're doing some new work on a Android phone that has support for OpenGL ES 2.0 but obviously Android hasn't caught up yet. Is there ANY way we can somehow get Android to use 2.0, maybe with Native Code, so that we can use shaders on this new phone? Any suggestions on this would be great!! Thanks!
goheels
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