I'm just getting in to Android development (porting an iOS game of mine), and for the most part, it's going quite smoothly and I'm pleased with results. Just having a few issues though, that I could do with some guidance on.
At the moment, it's sound and music.
On iOS, I was using OpenAL for SFX, and some OS stuff to play MP3 music using device hardware. Seems quite different on Android, although, I've got OpenAL working (had to compile it etc).
Anyhow, hope it's an active and knowledgeable community here.