CBS_Haggs wrote:Hey Shaka, how was your OpenGL experience?
Excuse my english, I'm from Sweden
Actually, things went pretty well, though the game has only been tested on the emulator since I can't afford an Android phone atm. I wrote a MD2 model loader and used milkshape 3D for modelling, and I believe that was the biggest challenge, I had / have a problem loading the textures though, can't seem to get the texture coordinates quite right
I'd read about a couple of the problems you could face when developing for Android using OpenGL (like problems with direct buffers) so I could work around those from scratch. I've previously only been developing using XNA and some DirectX so getting used to OpenGL took some time, but now I feel fairly comfortable using it, though for my next project I think I'll be using the canvas drawing.
So if you want to try OpenGL ES out, go ahead, but I would recommend having a phone to test things out on since the emulator can be painfully slow