jonbonazza wrote:I am the type of person who, when learning, likes to go in full force and hope for the best. I am also, however, not the type of person to give up easily. These two qualities make me a quick learner.
jonbonazza wrote:As far as the engines that you posted, I noticed that they are developed in C/C++, so, sticking with my decision to use java, I don't think they would work for me. That is unless I decide to utilize the Android NDK alongside the SDK, then I MIGHT be able to work with that (Although I have not done much with the NDK, so I am not eve sure if that is possible).
jonbonazza wrote:As far as your TyphonRT engine, I was looking at that earlier, but could not fully grasp what kind of engine it exactly was. What exactly do you mean by "real time app/game platform?" Real time as in the game or app is interactive and thriving in real time (such as an MMO or a RTS game) or real time in another sense?
jonbonazza wrote:I have come to understand that you are very knowledgeable in all aspects of the game design process, and the opportunity to aid in the development of what will most likely become a very significant piece of software (Your TyphonRT engine) would be an absolute honor. Like I said, we still have a lot of stuff to iron out and don't plan to start development until mid- to late December. If you are interested in this, please, by all means PM me.
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