First time poster, but have been a lurker for some time (getting lot of help of those nice tutorials).
Anywho! I'm currently developing a game. This game is online based and can in many ways look much like the tactical game RISK. You do get one start area, and some units, and then you can expand your area. You will get more units depending on how much area you've got. This is my main idea.
The problem though is what else game dynamics should I implement? How often should one recieve units? The fighting (between opponents) will be entirely turn based. I'm thinking one can stay "inactive" for 12 hours (or something) before other can attack and conquer his land, how does this seem?
Attacking will (as I said turn based), but how should it be implemented? I'm thinking one will get a notification either in game or on phone and have to respond to that within a time interval. The attacking "forces" for now are only assigned by "units". How a battle between X and Y units happen? Only by some luck factor times number of units?
This got kind of messed up, but I hope you got my vague idea. Please respond if you have any toughts on anything, or any ideas. Everything will be considered!








