BenjaminJC wrote:Sorry, my imagination is getting the better of me.
That is exactly what I need! My biggest "problem" at the moment is how players should fight over an celestial. Well, one player "owns" the celestial, while another player engage/attack that celestial. Right now, I just have an "attack"-button, which only does som random calculation of the outcome (loss of the attacker' units, and loss of the defender' units). After one player has done an attack, the defending player have one hour to react, either by further defend that celestial or flee from it. This works as an testing concept, but is rather boring in the long run. Any ideas on how I could/should implement this dynamic in a more fun way? I'm thinking something like the "Battleship" board game, but a bit simpler. Any idea is very welcome!