confi wrote:the multitouch works fine when the touching points are moving, but is it possible to detect taps of the fingers on the screen? for instance if I just touch the screen with two fingers without moving them relatively to the plan of the screen (perpendicular touch on the screen if you prefer) only one of the touch is detected as a mouse event
With the last version of git, and the SDL-1.3, the video resize option in AppAndroid.cfg seem not to work anymore.
I have simple SDL app using 32-bit bpp (both in AndroidAppSettings.cfg and SDL_SetVideoMode),
But it seems the result is incorrect compared to PC version. It seems mapped colors are lesser or
incorrect than 16-bit bpp.
V/SDL (16723): GLSurfaceView_SDL::EGLConfigChooser::chooseConfig(): selected 0: R5G6B5A0 depth 0 stencil 0 type 7 (GLES GLES2 OPENVG) caveat none nr 0 pos 1
V/SDL (16723): GLSurfaceView_SDL::EglHelper::createSurface(): creating GL context
I/libSDL (16723): SDL_SetVideoMode(): application requested mode 800x480 OpenGL 2 HW 0 BPP 16
If I put the targetSdlVersion to 10, It is going to reduce the scope of device I can use to app on
- on the Samsung Nexus-S : the home button goes back to the desktop (correct), but when the application go back to the foreground it hangs on the "SDL logo" with "starting" message.
I created a test based on opengl-hello. It's attached here.
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