gjtorikian wrote:Ugh, also, I just screwed up my git commit in order to synch to your latest changes. Can you remove me as a collaborator? This is probably the third time I've done something stupid. Not sure how it actually pushed, when all I did was a commit.
Your last commit was done 2 months ago, as my Git history shows, so you did not screw anything.
I'll check the start-up menu timeout set to zero, maybe there's a bug, because I rarely use such setting.
wryun wrote:This is probably the wrong place to ask this question, but I've been noticing that pelya's ports of Ur-Quan Masters and Tyrian work reasonably well... as long as the music is off, at which point the framerate drops through the floor. Does anyone have any insights as to why this might be happening, or similar experiences? If I play with the code, are there likely to be any easy ways to improve things?
(Note: it may just be my cruddy Huawei U8300 phone, ARMv6 and no GPU, and seems to burn CPU with non 44.1khz audio based on video playing experience)
According to
the specs, it has 528 MHz CPU and 256 Mb RAM, which is indeed low-profile. UQM uses .OGG music, which is like 2x-3x more CPU intensive compared to playing .MP3 file, and it is using fixed-point decoder which also gives some strain on CPU (I cannot give hard numbers here, just approximation).
OpenTyrian though should not be so slow, because it's music plays through emulated OPL3 chip or something like that.
Anyway, you may try to increase audio buffer size in SDL startup settings, it should give some minor performance improvement (and some audio lag too).