oNaiPs wrote:I guess you should change the downloader code, 70% of the times i download the data files from net, the app will crash... maybe if you download first the whole zip file and unzip after...
Fixed that, try to crash it again plz.
oNaiPs wrote:I guess you should change the downloader code, 70% of the times i download the data files from net, the app will crash... maybe if you download first the whole zip file and unzip after...



Using SDL_UpdateRects() the best i can get is 30fps, while thats not bad im trying to bring that up.



kurosu wrote:I have just read about not using OpenGL for some simple drawing. While it probably conflicts with H/W acceleration, it's a pity I don't have the knownledge in Java/JNI to evaluate this.


Jug6ernaut wrote:Im deving on a Nexus One & i dont "think" it has that cap. Ether way my performance has dropped below the 30fps so im gonna try something different as the bottle neck is the actual drawing(tho my code may be fail also xD). Im going to look into using sdl with oGL and see what comes from that...


pelya wrote:kurosu wrote:The software drawing routines will be slower that OpenGL anyway

kurosu wrote:btw, what do you intend to do with the 1.2 and H/W surfaces (you mentionned using GL textures)?





kurosu wrote:Oh, I see now you are linked to a game that could be considered an alternative to Wormux!
Is it the next portage you'll produce?

Jug6ernaut wrote:Im starting to think my bad performance is coming from my lack of understanding form sdl 1.2-1.3. Does anyone have a good tutorial to using sdl 1.3?

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