Draffodx wrote:pelya wrote:Got audio working, yay!
You may check it out
here
By that do you mean your accessing Audio at the native layer?
No, the audio is routed through Java code - you can't do it other way on Android. If you want to access native layer, like ALSA drivers, you'll have to put your application inside Android firmware image, and re-flash your phone (obviously not suitable for Android Market).
I've tried once to access video using Linux framebuffer device, my application was working but after closing it the phone was totally unusable.
BTW, is it possible to solve the issue that AP will crash after switching to other Apps then back?
Or it's an unknown issue? (maybe no way to solve?)
Yes it's possible, however I don't have much time currently to fix that, sorry. Maybe I'll do some more development in a month or two.
i would like to port a game done using sdl/opengl on android,
i read this topic and it looks like some of you guys already ported sdl 1/3 with ES support ?? how can i use this ported lib ?
I'm planning to move to SDL 1.3, it already supports all OpenGL-ES stuff that I need to implement into SDL 1.2 manually.
Or maybe shagrath78 or hqhe1982 will release a proper SDL 1.3 port without nasty bugs, would be awesome

I'll change the link in the first post and give you a credit

.
Edit: I've discovered that someone already ported Quake 3 onto Android:
http://code.google.com/p/kwaak3/ , seems that it has that bug with recreating OpenGL contexts fixed.
Edit2: Fixed libtremor compilation flags for endianness, if you are using OGG files please redownload my sources from github.