DangerMouse wrote:Can I put the 3d0 files and remixes in there somewhere and be able to get support for them? I'll see what I can come up with as far as control layer image. Any specific image size needed? ie screen size? or individual button sizes?
kurosu wrote:I'm not completely in synch with your code, but in case you missed it, the manifest needs an addition to properly ignore screen orientation changes. It is summed up in this post, but basically, android:configChanges="keyboardHidden" is necessary.
DangerMouse wrote:Not liking the blue much since it's really not droid theme related.. so I went on a different path. here's what it looks like with default, and then the up dpad button depressed.
Dark_Neo wrote:Hi there,
In the SDL port readme it says the application must support RGB565, does it not support RGB8888 then? What's causing this limitation?
I'm looking into porting TwinEngine (an open source engine for the game Little Big Adventure, link: http://sourceforge.net/projects/twin-e/), yet as far as I can see it's using 32 bit colours in the SDL setup code it's got. And I've just looked through it's rendering code and it also seems to be using 32 bit colours there.
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