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gl.glGenTextures(1, mTextureNameWorkspace, 0); int textureName=mTextureNameWorkspace[0]; t.name=textureName; InputStream is = context.getResources().openRawResource(t.resource); Bitmap bitmap = null; Bitmap temp = null; try { temp = BitmapFactory.decodeStream(is); bitmap = Bitmap.createBitmap(temp, 0, 0, temp.getWidth(), temp.getHeight(), flipY, false); temp.recycle(); } finally { try { is.close(); is = null; } catch (IOException e) { } } gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);