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public class GameView extends SurfaceView implements SurfaceHolder.Callback{ private int mx, my; private GameThread mThread; private Head mHead; private static final String TAG = "ZZZZZuma"; private int randomBall; public GameView(Context context, AttributeSet attrs) { super(context, attrs); getHolder().addCallback(this); mThread = new GameThread(getHolder(),this); Resources res = context.getResources(); mHead = new Head(res.getDrawable(R.drawable.head)); InitPositions(800,480); } @Override public boolean onTouchEvent(MotionEvent event) { mx = (int) event.getX(); my = (int) event.getY(); switch (event.getAction()){ case MotionEvent.ACTION_DOWN: { mHead.fire(); } break; case MotionEvent.ACTION_MOVE: { mHead.rotate(mx,my); } break; case MotionEvent.ACTION_UP: { } break; } return true; } public void InitPositions(int ScreenWidth, int ScreenHeight){ mHead.setCoordinate((float) ScreenWidth / 2, (float) ScreenHeight / 2); } public void updateObjects(){ //Log.v(TAG,"I'm update!"); mHead.update(); } @Override public void onDraw(Canvas canvas){ //Log.v(TAG,"I'm draw!"); canvas.drawColor(Color.BLACK); mHead.onDraw(canvas); } }